SKU: 417035924

Better Hockey Extreme Game Changer

Sale price$164.32 Regular price$182.58
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Description

Better Hockey Extreme Game ChangerBetter Hockey Extreme Game Changer is an advanced hockey training system for players of all ages and skills. This is the ultimate interactive game for any passionate hockey player or fan. You quickly improve your stickhandling, hand eye coordination and reaction time, but you barely realize you are practicing because Better Hockey Extreme Game Changer is incredibly fun to use. Better Hockey Extreme Game Changer has 7 traning modes and 2 double match

Better Hockey Extreme Game Changer is an advanced hockey training system for players of all ages and skills. This is the ultimate interactive game for any passionate hockey player or fan. You quickly improve your stickhandling, hand-eye coordination and reaction time, but you barely realize you are practicing because Better Hockey Extreme Game Changer is incredibly fun to use.

Better Hockey Extreme Game Changer has 7 traning modes and 2 double match modes, each of which covers the practice and control skills required for ice hockey.
The other two-player mode adds to the fun practicing.

9 different game modes help you to achieve unbelieveable skills. Give everything and fight with your friends for the highscore.
Keep the overall view - even in complex situations and act instinctively right. Dodge any blue lights, get the highscore and show who's in control! 
Best quality for meeting the highest standards. We only use the best materials for producing this sophisticated product. 
The field is 170cm x 83 cm in size and is connected in the middle like a puzzle. Therefore it can be easily disassembled for transport.

 


CONTENTS: 

1x Ice hockey board 170cm x 83 cm
1x iPuck
2x Rebounder bands
1x Non-friction ice spray
1x Power adapter


HIGHLIGHTS:

9 Ways to play
10 Sensor - More Changes
Poly carbonate - Sliding like ice
3 Digit scoring - Challenge the limit
International standard iPuck
Red & Blue sensor light - make more fun


GAME / TRAINING MODES:

  1. CLASSIC  (60s): Enlarge your control ability
    2. THE MINE (60s): Dogde the snatch from defenders
    3. EXXTREME SPEED (30s): High speed back and forth
    4. QUICK HANDS (60s): Increase the wide range hitting ability
    5. TOE DRAG (60s): Chooseyour own proctice light, 12 ways of deker
    6. THE SQUARE: More accurate circle control
    7. FIGURE EIGHT: Perfect around the world practice
    8. CLASSIC MULTIPLAYER: Challenge your friend with CLASSIC MULTIPLAYER
    9. EXXTREME SPEED MULTIPLAYER: Challenge your friend with EXXTREME SPEED MULTIPLAYER

 

Mode 1: The Classic
60 Seconds - one red light. How quickly can you play the puck over the dot?

Mode 2: The Bomb
60 seconds of highest concentration. Play the puck over the red dot but beware of blue lights - point deduction!

Mode 3: Exxtreme Speed
Only one light - same spot. 60 Seconds for Exxtreme Speed!

Mode 4: Quick Hands
Two fixed red lights, 60 seconds time. Play the puck quickly between those lights. 
You think you're fast? Prove it!

Mode 5: Toe Drag
In this Mode you choose the lights you want to use first. Then play the puck with the toe drag between thos lights. For this exercise you stand at the head side of the Game Changer.


Mode 6: The Square
You thought The Eight was difficult? Then try The Square and play as fluent as possible around the lights without hitting them. 
A loose wrist is recommended!

Mode 7: The Eight
The Eight is a challenge of its own. Here you don't hunt for the highscore but try to play around these two points really fluently.


Mode 8: The Classic Multiplayer 60 Sec*
1 VS 1.  60 seconds powerplay!
Who plays the puck faster? Challenge your friend to a quick battle!
*Needs a second iPuck!


Mode 9: Exxtreme Speed Multiplayer 30 Sec*
1 VS 1.  30 seconds powerplay!
Who plays the puck faster over the light?
Challenge your friends to a quick battle!
*Requires second iPuck.

Shipping Notes
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Exchange/Return Notes
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SKU: 417035924

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Joan Rubio
Omaha, US
★★★★★ 5
Imprescindible
Format: Hardcover
Libro esencial para entender aspectos técnicos y completar la formación de los estudios universitarios .
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Reviewed in the United States on October 15, 2025
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Piotr S.
Carnegie, US
★★★★★ 5
good quality
Format: Hardcover, Format: Hardcover
Content is top notch as always. My 5-stars go mainly to reflect print quality of the book. Text is nice and clear, binding is done in proper cloth spine binding as you would expect from hardcover edition. Ordered my book on Feb 5th, 2019 and received it on Feb 11th, 2019. The book feels solid not like to fall apart right away. No issues like those reported for "Real-Time Rendering, 4th Edition" or "Physically Based Rendering: From Theory to Implementation 3rd Edition" or "3D Math Primer for Graphics and Game Development, 2nd Edition". This one is a keeper, so sad some other CG books had to go beacuse of the quality "issues".
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Reviewed in the United States on February 13, 2019
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Verified Purchase
Tyler aldrich
Natrona Heights, US
★★★★★ 4
An Invaluable Book
Format: Hardcover, Format: Hardcover
Game Engine Architecture" by Jason Gregory has proven to be a treasure trove of knowledge, especially in the realms of lower-level computer programming and the inner workings of CPUs. The first third of the book, which I have thoroughly enjoyed, dives deep into the intricacies of memory management and concurrent programming. Gregory’s explanations are so lucid and engaging that the complex concepts of memory orders such as relaxed, release, and acquire have become clear to me, showcasing their critical roles in programming. What is particularly remarkable is how the book's first 400 pages serve not just as a guide to game engine architecture, but also stand on their own as an excellent introduction to computer science. It's a testament to the author's skill in distilling complex material into digestible content that even those without a vested interest in game development would find immense value in. However, a caveat I must mention is the book's physical heft. Its size and bulk make it somewhat unwieldy, and I learned this the hard way when it fell from my desk. The impact caused the page binding to tear away from the hard cover, which was disappointing considering the book's cost. Nevertheless, with some craftiness involving thick drawing paper and glue, I managed to repair it. If the author adds any more information to the next edition, it'd probably be best to turn this into a 2-3 volume set to manage the size. Despite this setback, the book remains an invaluable resource. Its depth and clarity are unmatched, making it a worthy addition to any tech enthusiast's library. Just be sure to handle it with care.
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Reviewed in the United States on November 11, 2023
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ghostwriter
West Palm Beach, US
★★★★★ 5
Much thicker than I expected!
Format: Hardcover
This book is massive and could easily be split into two or three volumes, which is great because it covers a very deep topic. It will be a while before I read the book from cover to cover, but the few chapters I've skipped to were able to help me immediately on some problem areas in a game engine that I built last year. I would definitely recommend this to anyone interested in video game development.
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Reviewed in the United States on June 14, 2021
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Jessica Jarrett
Charlottesville, US
★★★★★ 5
Kickstarts your knowledge of game dev
Format: Hardcover
This book hits on all cylinders, condensing decades of actionable knowledge about game development into a single source. There's a lot more to game dev than what's in this book, but this gives fantastic usable detail on many subjects and gets you oriented with and pointed in the right directions for the few it doesn't.
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Reviewed in the United States on July 1, 2021

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