SKU: 67960579701

Unisex Plain Black Clip-on Tie Set

Sale price$21.60 Regular price$24.00
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Ships within 48 hours · Estimated delivery Jul 13 - Jul 18

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Description

Unisex Plain Black Clip-on Tie SetProduct Description Item Ready Optional Material Silk Polyester,Cotton,Wool Tie size 145cm*6cm*3. 5cm Accept custom size Handkerchief size 22cm*22cm Accept custom size Lining content Wool 325gsm Density 1200stitches 960 or 2400stitches Cut angle Standard 45 degree Technical Jacquard woven,Loop stitching Printed Tie tipped Custom self and logo Package Poly bag Gift box Tie MOQ 1 pc for ready tie Custom tie MOQ : 100pc Box MOQ 1 pc for box without logo

Product Description
Item
Ready
Optional
Material
Silk
Polyester,Cotton,Wool
Tie size
145cm*6cm*3.5cm
Accept custom size
Handkerchief size
22cm*22cm
Accept custom size
Lining content
Wool 325gsm
Density
1200stitches
960 or 2400stitches
Cut angle
Standard 45 degree
Technical
Jacquard woven,Loop stitching
Printed
Tie tipped
Custom self and logo
Package
Poly bag
Gift box
Tie MOQ
1 pc for ready tie
Custom tie MOQ :100pc
Box MOQ
1 pc for box without logo
Custom box MOQ:500pc
Carton size&weight
78cm*20cm*25cm,8.5kg(100 pcs ties)
Depends on your requirement
Sample
Available
Real shot show

Note: without the box
Size Information
Gift box selection
Shipping Notes
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Exchange/Return Notes
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SKU: 67960579701

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4.6 ★★★★★
Based on 714 reviews
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Product Reviews
O
Verified Purchase
Oilyraincloud
Port Orchard, US
★★★★★ 5
Great introduction to Godot 4
Format: Kindle
I've been writing various types of software for 10 years and was interested in learning Godot for 2D games. This book turned out to be informative and easy to follow and gave me the knowledge I was seeking. I learn best by example, and this project focused book was excellent in that regard. If you have zero programming experience, I would recommend learning something like Python before diving into this book. The book teaches with GDScript, which is Godot's Python-like programming language. There are some minor mistakes in the book, but an errata is currently being kept up-to-date on the github repository for the book. I opened a few issues for things I discovered, and the author added those things to the errata. Keep this in mind if you end up getting stuck on something and are 100% sure you followed the directions in the book. I use Unreal for 3D games, so I have not yet gone through the chapters of this book for 3D games. I wouldn't expect a drastic drop in quality, but for the purposes of this review I can't give any insight on the 3D chapters.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on November 6, 2023
R
Verified Purchase
rockspawner
Battle Creek, US
★★★★★ 5
Use boxes
Format: Paperback
Love the start of this too but will not tell you how to import projects use boxes on the side of your pc
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on December 9, 2025
A
Verified Purchase
Amazon Customer
West Palm Beach, US
★★★★★ 5
Great!
Format: Paperback
Enjoying it a lot so far.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 21, 2025
R
Verified Purchase
Roger Andersen
Natrona Heights, US
★★★★★ 5
Learning Godot
Format: Paperback
simple and easy introduction to godot and gdscript.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on January 19, 2024
J
Verified Purchase
Jennie M. Scaturro
Dallas, US
★★★★★ 2
A very frustrating experience
Format: Paperback
I very rarely write reviews for things, but I felt compelled to do so for this book based on my experience. I had an amazing experience with this book for the first 3 chapters. There were some errors and things just plain missing in those chapters, but I was able to debug and provide solutions for those things. For example, some lines of code were omitted and score keeping was completely left out from Chapter 3. I have since found that errata is helpfully published on the GitHub repository. Overall I had a lot of fun working through the first 3 chapters. Chapter 4 is where I decided to give up and move on to other resources. I found the lack of guidance on level design and truly understanding and using tile maps and tile sets downright frustrating. Perhaps this chapter would be more approachable if I had prior game development experience. The author very much glosses over level design and it went from a poor explanation of the concept to just "now design your level". Referencing the finished project from the GitHub repository did not provide much assistance either. If you are new to game development, I think the first 3 chapters are a helpful introduction and they have definitely furthered my interest in both Godot and game development. However, I had to bail after Chapter 4 in search of better material. Perhaps I will return to the book after learning more from other resources.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on July 27, 2024

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